Blogging fun since 4th May 2001!

Blogging fun since 4th May 2001
"This diary is my kief, hashish, and opium pipe. This is my drug and my vice."

Wednesday, July 30, 2003

We've been playing a lot of AD&D lately.

Not 3rd Ed, mind you. I have WAY TOO MUCH 2nd ED to run a 3rd ED game. Call us cheapos.

(: *cough* anyway, last month I tortured the gang with :

Cleric's Challenge II - Advanced Dungeons & Dragons. For one cleric player character, level 4 - 6.

The game started with one cleric and one mage. Then joined by 2 warriors. Erm, solo adventure module, guys? No big deal, I thought. Lets just increase the level of the mobs! (:

They are now about level 8.

The last few weeks, I tortured the gang with :

Temple, Tower and Tomb - Advanced Dungeons & Dragons. For characters of level 7 - 12.

This module is made out of three parts, of a Temple, a Tower and a Tomb. On the first page, a warning states: "Be warned: These adventures are deadly. Players will need considerable skill to guide their characters safely through the teaps and horrors waiting for them, and they should be aware that PCs will die in these adventures unless they are very careful or very lucky."

The first module was enough easy enough, what with a paladin joining the group. And with most of the monsters in there being undead and/or evil, the paladin and priest had a field day.

By the end of the second module, the whole group was a mass of quivering jello, armed with 10 foot poles and tied to each other with ropes all the time. Thanks to the number of traps and a certain lurker. I sated the gangs' murderous thoughts towards me with wild abandon rolling on the Treasure Lair chart. The Lord of Eternal Night, a Lich, was destroyed. But his phylactery was not found. (THE THRONE!) This Lich will be back, oh yes, he will be back.

The final straw was the last part of the third module. I could foresee the gang strangling me in my sleep. Heroically, the group overcame the The Faceless one, a mind flayer. GET IT OVER AND DONE WITH ALREADY.

They are now about level 9.

Now, as the group moves towards the beautiful desert of Zahkara, in Al-Qadim, they will slowly move through:

Forgotten Realms : Book of Lairs - Advanced Dungeons & Dragons. Usable by all levels.

So far, they have stomped over the lairs of a group of Clidabrins, a Harrla, a bunch of Morins, and a handful of Frosts.

They should be level 10.

As they complete the module, they will be closer and closer to:

Al-Qadim - A Dozen and One Adventures : Advanced Dungeons & Dragons. Muluk, City of Kings.

They should be level 11.

After which, they should have immersed themselves enough to be at home with:

Al-Qadim - Secrets of the Lamp : Advanced Dungeons & Dragons. Genie Lore.

They should be level 12.

Being totally sick of the desert, the group will find themselves on the way to:

Forgotten Realms - The Ruins of Undermountain : Advanced Dungeons & Dragons.

They should be level 13.

Moving through the Undermountains, the group will end up in:

Forgotten Realms - Myth Drannor Adventures : Advanced Dungeons & Dragons.

They should be level 14.

The next destination the group will reach:

Forgotten Realms - Ruins of Zhentil Keep : Advanced Dungeons & Dragons.

Now they are level 15.

The group is now ready for:

Labyrinth of Madness : Advanced Dungeons & Dragons. For characters of level 15 and above.

If they survive this, they should be level 17.

The group will be just in time for:

The Dancing Hit of Baba Yaga : Advanced Dungeons & Dragons. For characters of level 7 - 20.

After that, there is still The Lands of Thay, Ravenloft, etc.

The brave group will be level 20.

Can this happen?

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